Fix bug where rendering wasn't working on devices that support Metal
This commit is contained in:
@@ -26,7 +26,8 @@ class BackgroundViewController: UIViewController {
|
||||
|
||||
override func loadView()
|
||||
{
|
||||
let view = SCNView(frame: UIScreen.mainScreen().bounds, options: nil)
|
||||
let opts = [SCNPreferredRenderingAPIKey : SCNRenderingAPI.OpenGLES2.rawValue]
|
||||
let view = SCNView(frame: UIScreen.mainScreen().bounds, options: opts)
|
||||
view.backgroundColor = UIColor.blackColor()
|
||||
view.scene = _scene
|
||||
view.allowsCameraControl = false
|
||||
@@ -130,7 +131,7 @@ class BackgroundViewController: UIViewController {
|
||||
{
|
||||
let rotAxis = SCNVector3Make(0.25, 1.75, 1.0)
|
||||
let rotAngle = CGFloat(Float(2.0)*π)
|
||||
let rotAction = SCNAction.repeatActionForever(SCNAction.rotateByAngle(rotAngle, aroundAxis: rotAxis, duration: 20.0))
|
||||
let rotAction = SCNAction.repeatActionForever(SCNAction.rotateByAngle(rotAngle, aroundAxis: rotAxis, duration: 40.0))
|
||||
_cubletsNode.runAction(rotAction)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user