Symlink duplicate shader file

This commit is contained in:
Charles Magahern
2015-12-30 03:16:12 -08:00
parent 7cf2b3b38d
commit a486350826
3 changed files with 9 additions and 32 deletions

View File

@@ -195,6 +195,7 @@
TargetAttributes = {
0C3CAEA31C3350C800B856AD = {
CreatedOnToolsVersion = 7.2;
DevelopmentTeam = TNUURJU7SZ;
};
};
};
@@ -351,10 +352,13 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
INFOPLIST_FILE = "$(SRCROOT)/XIONControlPanel/SupportingFiles/Info.plist";
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = com.xionsf.XIONControlPanel;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
SWIFT_OBJC_BRIDGING_HEADER = "XIONControlPanel/Utilities/XIONControlPanel-Bridging-Header.h";
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
};
@@ -365,10 +369,13 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CLANG_ENABLE_MODULES = YES;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
INFOPLIST_FILE = "$(SRCROOT)/XIONControlPanel/SupportingFiles/Info.plist";
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
PRODUCT_BUNDLE_IDENTIFIER = com.xionsf.XIONControlPanel;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
SWIFT_OBJC_BRIDGING_HEADER = "XIONControlPanel/Utilities/XIONControlPanel-Bridging-Header.h";
};
name = Release;

View File

@@ -1,5 +1,5 @@
//
// HorizontalBlur.fsh
// {Horizontal,Vertical}Blur.fsh
// XIONControlPanel
//
// Created by Charles Magahern on 12/29/15.

View File

@@ -1,31 +0,0 @@
//
// VerticalBlur.fsh
// XIONControlPanel
//
// Created by Charles Magahern on 12/29/15.
// Copyright © 2015 XION. All rights reserved.
//
uniform sampler2D u_colorSampler;
varying vec2 v_uv;
varying vec2 v_blurTexCoords[14];
void main()
{
gl_FragColor = vec4(0.0);
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 0])*0.0044299121055113265;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 1])*0.00895781211794;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 2])*0.0215963866053;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 3])*0.0443683338718;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 4])*0.0776744219933;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 5])*0.115876621105;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 6])*0.147308056121;
    gl_FragColor += texture2D(u_colorSampler, v_uv          )*0.159576912161;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 7])*0.147308056121;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 8])*0.115876621105;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 9])*0.0776744219933;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[10])*0.0443683338718;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[11])*0.0215963866053;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[12])*0.00895781211794;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[13])*0.0044299121055113265;
}

View File

@@ -0,0 +1 @@
HorizontalBlur.fsh