gtkapplang: Pages 3 and 4, final edits

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Charles Magahern
2025-08-24 18:09:05 -07:00
parent 1afb4d5fa6
commit cef6b7597b
6 changed files with 57 additions and 2 deletions

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<p>Linux guys are going to hate me for even mentioning C++, but I of course had to give it a try. Despite its numerous flaws, it's still the best bang for your buck when it comes to offering reasonably good object-oriented features with very fast performance.</p>
<p>For using GLib and GTK in C++ I decided to use the <strong>gtkmm</strong> library, which implements a variety of C++ bindings for all of the classes in the toolkit. Along with that I also used glibmm and giomm which are required to use the GLib and GIO dependencies in C++ code.</p>
<p>For using GLib and GTK in C++ I decided to use the <strong>gtkmm</strong> library, which implements a variety of C++ bindings for all of the classes in the toolkit. Along with that I also used <strong>glibmm</strong> and <strong>giomm</strong> which are required to use the GLib and GIO dependencies in C++ code.</p>
<p>I was immediately disappointed to learn that a ton of boilerplate was still required just for defining some basic data types with properties. Properties are an important abstraction in GObject that let you bind data to various widgets, so this isn't something that can be easily avoided. Basically for each data member in your class, you need <strong>three accessor functions</strong>: two that 'get' and 'set' the data itself, and a third that returns a reference to the <span class="code">Glib::Property</span> object representing that member.</p>