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# Frame Stream Player
A small web app that plays a remote video stream without using browser video decoding. The server uses `ffmpeg` to decode the input URL into:
- an MP3 audio stream served to a normal `<audio>` element
- timed JPEG image frames sent over a WebSocket and painted onto a `<canvas>`
This is meant for machines where image and audio decoding work but browser video decoding is unavailable or unreliable.
## Run
```sh
npm install
npm start
```
Open `http://localhost:3000`, paste a direct HTTP(S) stream URL, and click `Next`.
You need an `ffmpeg` binary with decoders for the stream's video and audio codecs. If your stream is H.264 or HEVC, make sure your installed `ffmpeg` actually includes those decoders. You can point the app at a different binary with:
```sh
FFMPEG_PATH=/path/to/ffmpeg npm start
```
## Docker
```sh
docker build -t frame-stream-player .
docker run --rm -p 3000:3000 frame-stream-player
```
Then open `http://localhost:3000`.
For Docker Compose:
```sh
docker compose -f docker-compose-example.yml up --build
```
The app uses CPU decoding by default, so no video device is required. The compose example includes commented VAAPI/NVIDIA passthrough options for future hardware-accelerated `ffmpeg` setups.
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Recently played URLs are stored globally by the backend. In Docker Compose, they are persisted in the `frame-stream-data` named volume.
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`ffmpeg` worker lifecycle, stderr warnings/errors, and source proxy open/close events are written to stdout/stderr, so they appear in `docker logs`. For more detail while debugging a stream, set `FFMPEG_LOG_LEVEL=info` in Docker Compose and run:
```sh
docker logs -f frame-stream-player
```
The app sets `FFMPEG_INPUT_SEEKABLE=0` by default so `ffmpeg` reads stream inputs sequentially and avoids extra HTTP range connections. If a specific VOD file requires seeking for metadata, set `FFMPEG_INPUT_SEEKABLE=-1` to restore ffmpeg's automatic behavior.
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## Tuning
The UI intentionally hides these settings, but the backend still supports them through `POST /api/session`.
- Frame rate defaults to `24fps`. Lower it if the client cannot keep up.
- Max width defaults to `960px`. Lower it first if bandwidth or image decode is the bottleneck.
- JPEG quality uses ffmpeg's `-q:v` scale, where lower is better. `5` is the default, `2` is high quality, and `18` is rough but lighter.
- Audio defaults to MP3 at `160k`.
## Tradeoffs
JPEG frames are used instead of PNG or GIF. PNG is usually too large for 24fps video, and GIF has poor quality and weak timing control. JPEG is simple, browser-native, streamable per frame, and lets the audio element act as the playback clock.
The current implementation starts separate `ffmpeg` workers for audio and frames. That is simple and works well for direct files and many HTTP streams, but live streams can have small startup offset differences. The input URL is proxied through a short local URL before it is handed to `ffmpeg`, so query-string tokens are not exposed in `ffmpeg` process arguments.
Arbitrary URLs are still fetched by your server, so do not expose this app publicly without adding authentication and URL allowlisting.