32 lines
1.6 KiB
GLSL
32 lines
1.6 KiB
GLSL
//
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// HorizontalBlur.fsh
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// XIONControlPanel
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//
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// Created by Charles Magahern on 12/29/15.
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// Copyright © 2015 XION. All rights reserved.
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//
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uniform sampler2D u_colorSampler;
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varying vec2 v_uv;
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varying vec2 v_blurTexCoords[14];
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void main()
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{
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gl_FragColor = vec4(0.0);
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 0])*0.0044299121055113265;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 1])*0.00895781211794;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 2])*0.0215963866053;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 3])*0.0443683338718;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 4])*0.0776744219933;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 5])*0.115876621105;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 6])*0.147308056121;
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gl_FragColor += texture2D(u_colorSampler, v_uv )*0.159576912161;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 7])*0.147308056121;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 8])*0.115876621105;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 9])*0.0776744219933;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[10])*0.0443683338718;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[11])*0.0215963866053;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[12])*0.00895781211794;
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gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[13])*0.0044299121055113265;
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}
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