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Xaibatsu-Control-Panel/XIONControlPanel/Shaders/VerticalBlur.fsh

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//
// VerticalBlur.fsh
// XIONControlPanel
//
// Created by Charles Magahern on 12/29/15.
// Copyright © 2015 XION. All rights reserved.
//
uniform sampler2D u_colorSampler;
varying vec2 v_uv;
varying vec2 v_blurTexCoords[14];
void main()
{
gl_FragColor = vec4(0.0);
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 0])*0.0044299121055113265;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 1])*0.00895781211794;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 2])*0.0215963866053;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 3])*0.0443683338718;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 4])*0.0776744219933;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 5])*0.115876621105;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 6])*0.147308056121;
    gl_FragColor += texture2D(u_colorSampler, v_uv          )*0.159576912161;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 7])*0.147308056121;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 8])*0.115876621105;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[ 9])*0.0776744219933;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[10])*0.0443683338718;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[11])*0.0215963866053;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[12])*0.00895781211794;
    gl_FragColor += texture2D(u_colorSampler, v_blurTexCoords[13])*0.0044299121055113265;
}