now actually handle pong
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@@ -102,8 +102,10 @@
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#pragma mark - Override AsyncSocket Delegate
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- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
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// xxx: sheesh: really need to get off of CococaHTTPServer.
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NSData *maskingKey = [self valueForKey:@"maskingKey"];
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BOOL nextFrameMasked = [[self valueForKey:@"nextFrameMasked"] boolValue];
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NSUInteger nextOpCode = [[self valueForKey:@"nextOpCode"] unsignedIntValue]; // sheesh.
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NSUInteger nextOpCode = [[self valueForKey:@"nextOpCode"] unsignedIntValue];
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NSLog(@"tag: %ld, nextOpCode: %lu", tag, (unsigned long)nextOpCode);
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@@ -113,10 +115,10 @@
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NSData *payload = data;
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// If the frame was masked, we need to unmask it
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if (nextFrameMasked && pendingPingPayload) {
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if (nextFrameMasked && maskingKey) {
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NSMutableData *unmaskedPayload = [data mutableCopy];
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UInt8 *payloadBytes = [unmaskedPayload mutableBytes];
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UInt8 *maskBytes = (UInt8 *)[pendingPingPayload bytes];
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UInt8 *maskBytes = (UInt8 *)[maskingKey bytes];
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for (NSUInteger i = 0; i < [data length]; i++) {
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payloadBytes[i] ^= maskBytes[i % 4];
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@@ -131,29 +133,60 @@
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return;
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}
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// Let the parent handle the frame parsing logic first
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// Intercept after masking key is read for ping/pong frames
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if (tag == TAG_MSG_MASKING_KEY && (nextOpCode == WS_OP_PING || nextOpCode == WS_OP_PONG)) {
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// Store the masking key
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maskingKey = [data copy];
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// We need to determine the payload length and read it
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// The parent class should have stored this somewhere, but we'll need to track it
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// For now, let's assume short payload and read what was scheduled
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return;
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}
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// Intercept the payload length phase for ping/pong frames
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if (tag == TAG_PAYLOAD_LENGTH && (nextOpCode == WS_OP_PING || nextOpCode == WS_OP_PONG)) {
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UInt8 frame = *(UInt8 *)[data bytes];
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BOOL masked = (frame & 0x80) != 0;
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NSUInteger length = frame & 0x7F;
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nextFrameMasked = masked;
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if (length <= 125) {
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if (nextFrameMasked) {
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[asyncSocket readDataToLength:4 withTimeout:TIMEOUT_NONE tag:TAG_MSG_MASKING_KEY];
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}
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[asyncSocket readDataToLength:length withTimeout:TIMEOUT_NONE tag:TAG_PING_PAYLOAD];
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}
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else if (length == 126) {
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[asyncSocket readDataToLength:2 withTimeout:TIMEOUT_NONE tag:TAG_PAYLOAD_LENGTH16];
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}
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else {
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[asyncSocket readDataToLength:8 withTimeout:TIMEOUT_NONE tag:TAG_PAYLOAD_LENGTH64];
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}
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return;
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}
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// Handle extended length for ping/pong
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if ((tag == TAG_PAYLOAD_LENGTH16 || tag == TAG_PAYLOAD_LENGTH64) && (nextOpCode == WS_OP_PING || nextOpCode == WS_OP_PONG)) {
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NSUInteger length = 0;
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if (tag == TAG_PAYLOAD_LENGTH16) {
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UInt8 *pFrame = (UInt8 *)[data bytes];
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length = ((NSUInteger)pFrame[0] << 8) | (NSUInteger)pFrame[1];
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} else {
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// For 64-bit length, this is complex - for now just close
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[self didClose];
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return;
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}
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if (nextFrameMasked) {
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[asyncSocket readDataToLength:4 withTimeout:TIMEOUT_NONE tag:TAG_MSG_MASKING_KEY];
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}
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[asyncSocket readDataToLength:length withTimeout:TIMEOUT_NONE tag:TAG_PING_PAYLOAD];
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return;
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}
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// For all other cases, call the parent implementation
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[super socket:sock didReadData:data withTag:tag];
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// After the parent has processed, check if we need to handle ping/pong
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if (tag == TAG_MSG_WITH_LENGTH) {
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// The parent just finished reading a complete message
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if (nextOpCode == WS_OP_PING) {
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// This was a ping frame - the parent would have tried to process it as text
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// We need to send a pong response
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NSData *payload = data;
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// If the frame was masked, unmask it (parent already did this)
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[self sendPongWithPayload:payload socket:sock];
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// Don't call didReceiveMessage for ping frames
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return;
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}
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else if (nextOpCode == WS_OP_PONG) {
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// This was a pong frame - just log it and continue
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NSLog(@"Received pong frame with payload length: %lu", (unsigned long)[data length]);
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return;
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}
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}
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}
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